Daily common-answer game

Noillirk — guess what everyone else will say

Noillirk is the reverse Krillion game. You get ten prompts, fifteen seconds per prompt, and one job: find the answer that arrives first for most people.

Noillirk and Krillion share a name-shaped mirror. Noillirk rewards common answers; Krillion rewards rare answers. Read how to play Noillirk before your first round, then use Krillion vs Noillirk when you want to switch from reading the crowd to outsmarting it. For scoring details, see the Noillirk FAQ.

Today’s boardPlay today’s Noillirk →Everyone gets the same ten prompts and the same frozen answer list.Practice modePlay Noillirk Unlimited →Repeat the same ten-prompt format whenever you want.

Is Noillirk official?

No. Noillirk is an independent Krillion Noillirk project, not made or endorsed by the Krillion team. The relationship is a design reference: the name mirrors Krillion, and the scoring question is reversed. We say that plainly because players should know which rules are official to this site and which belong to the original game.

Every daily Noillirk board uses the same prompts for everyone. That makes a score meaningful: everyone answers the same frozen list, so your score measures your read of the crowd, then return tomorrow to try a new set. The prompt set and answer prior are frozen before the board opens, so later guesses do not move the goalposts.

What is Noillirk?

Noillirk is a ten-question word game about shared instinct. Each prompt is open enough for several answers, but the scoring list has a clear order. The answer at the top is the one that appeared most often in the reference responses. The next few answers are still common, while the long tail represents answers that are valid but less likely to be someone’s first thought.

That structure creates a small but useful tension. You may know a technically correct answer, yet still score lower because the crowd would say something else. The winning move is usually shorter, more familiar, and less clever than your first draft. Noillirk measures social prediction, not trivia knowledge.

The name tells you how to remember the rule: Noillirk is Krillion reversed. If Krillion sends rare answers down into the deep, Noillirk sends common answers upward.

The answer list is frozen when a prompt is published. That matters because the game is a comparison, not a moving target: two people who play the same daily board are judged against the same prior. A score of 100 means your answer was the most common recorded response for that prompt; a score of 10 means it was valid enough to keep playing but sat outside the top ten. The game does not punish a correct idea for being unusual, but it does make the trade-off visible.

There are ten prompts in a daily round, so the maximum is 1,000 points when every answer reaches the top tier. Most finished scores sit below that ceiling because the board mixes easy defaults with prompts where the crowd splits. A 750-point round means seven or eight answers landed in the strongest tiers, while a lower score often points to one habit you can change: choosing a clever detail before naming the obvious category prototype.

The daily board resets at 00:00 UTC. No account, no sign-in; the same answer scores the same for anyone on today’s board. Unlimited practice is kept separate from your daily score, so experimenting does not change the board.

Krillion vs Noillirk: the mirror rules

Both games are free to play in a browser, use one answer per prompt, and freeze the scoring reference when a board is published. The table shows where the instinct changes.

GameWhat scoresFormatTry it
NoillirkThe most common valid answer10 prompts · 15 secPlay above
KrillionA true answer few people choose7 prompts · 25 secPlay Krillion

Noillirk’s five scoring tiers

TierAnswer rankPointsDemo
Top answer#1100 pointsTry this tier
Runner-up#275 pointsTry this tier
Top 5#3–550 pointsTry this tier
Top 10#6–1025 pointsTry this tier
Off the board#11+ or unmatched10 pointsTry this tier

A practical example makes the contrast clear. If a prompt asks you to name a fruit, “apple” may be a strong Noillirk answer because it is an early crowd response. The same answer can be a poor Krillion choice if the goal is to find a true fruit that fewer players think of. Neither game says one answer is universally better; each game asks a different question about the same moment.

The five Noillirk tiers are deliberately broad. They give you useful feedback without pretending that a rank of 11 and a rank of 100 are the same kind of miss. The daily score is the sum of ten prompt results, then the ten prompt scores add up to your round total out of 1,000.

Use the table as a decision aid rather than a lookup trick. If the prompt asks for a familiar colour, a common answer may be safer than an unusual shade. If it asks for a place, the answer that appears in a general knowledge list is often stronger than a local favourite. Noillirk does not reward the answer you can defend for longest. It rewards the answer you expect the largest group to type first.

How to play Noillirk

  1. Read the prompt all the way through. The wording is designed to leave room for several valid answers.
  2. Say the first ordinary answer that comes to mind. You are predicting a broad crowd, not proving that your answer is the most interesting.
  3. Type one answer and submit it before the 15-second clock expires. Short, familiar words are often stronger than detailed phrases.
  4. Watch the tier feedback, then move on. Do not let one unusual prompt change your strategy for the next one.
  5. Finish all ten prompts, check your score out of 1,000 and see which tiers you landed in.
PROMPT 01 OF 10Name a fruit▲ most common answers climb higher ▲
The prompt screen keeps the rule visible while the timer runs.
PROMPT 04 OF 10type one answer…+100 · TOP ANSWER
A tier appears after each accepted answer, so the feedback is immediate.
HIGH ALTITUDEFlight complete760 points
The finish screen turns ten guesses into one score out of 1,000.

How to get better at Noillirk

  1. Choose the default before the detail. When a prompt could accept a broad word or a specific example, start with the broad answer that most people would say aloud.
  2. Trust the first clean thought. Fifteen seconds is enough to answer, but long enough to talk yourself away from a strong instinct. Submit once the answer is clear.
  3. Learn the shape of the board. Review which answers reached the top tier, then use that pattern on the next day. Noillirk rewards a repeatable model of people, not a lucky fact.

Noillirk Unlimited

Noillirk Unlimited is the practice mode for players who want another round after the daily board. It keeps the same ten-prompt rhythm and common-answer scoring, but it is replayable and kept separate from your daily score. Use it to test whether your choices are becoming more direct, or to introduce someone to the game without waiting for UTC midnight.

Play Noillirk Unlimited

Noillirk, Noilirk, or Nollirk?

The official name is Noillirk, with two l’s in the middle. People also search for Noilirk and Nollirk when they remember the mirrored name but not the exact spelling. Those variants point here because the game itself is the same: ten prompts, a 15-second clock, and more points for the answer most people share.

Noillirk FAQ

What is Noillirk?

Noillirk is a daily word game about predicting the most common answer. You see ten prompts, type one answer for each, and score more when your answer matches the top of the frozen answer list.

Is Noillirk official?

No. Noillirk is an independent Krillion Noillirk project, not made or endorsed by the Krillion team. It is designed as a clearly labelled reverse companion.

How do you play Noillirk?

Read a prompt, type the first answer you think most people would say, and submit it before the 15-second timer ends. Repeat for all ten prompts, then review your score.

How many questions are in Noillirk?

A Noillirk round has ten prompts. Each prompt has a 15-second limit, so the game is quick enough to finish in one sitting.

How is Noillirk scored?

Answers fall into five commonness tiers: top answer, runner-up, top 5, top 10, or off the board. The first tier is worth 100 points and the off-the-board tier is worth 10.

Is Noillirk the opposite of Krillion?

Yes. Krillion rewards a correct answer that few people think of. Noillirk rewards the answer the crowd is most likely to give. Both games use a fixed answer prior for the published prompt.

Can I play Noillirk without an account?

No. There is nothing to sign up for — play, read your score, come back tomorrow.

Is there a Noillirk unlimited mode?

Yes. Noillirk Unlimited is the practice version: it uses the same ten-prompt format, can be replayed, and does not touch your daily score.

Can I play old Noillirk puzzles?

There are no replayable entries yet. Use Noillirk Unlimited for repeat practice and return tomorrow for a new daily board.

Is it spelled Noillirk or Noilirk?

Noillirk is the official spelling. Noilirk is a common misspelling, so this page uses both terms once to help people find the right game.

Want the rare-answer side of the mirror? Read About Krillion to learn why the same kind of prompt can reward a completely different instinct.